Your Hit is often below 100 due to biorhythm effects and the enemies actually having good stats (in PoR it's much easier to get that magic 100 Hit) You can't just solo the entire game with Ike, you have to use multiple characters throughout the game Since people on this site like to complain about games being too easy, let me give you some reasons why I found Radiant Dawn to be more difficult than Path of Radiance: (I consider the SS weapons to be "legendary" even if they are not called that in the game.) You can also acquire ALL of the legendary weapons, not just a few like in PoR. And, you get to beat down the BK with a Hammer. Even though Ike has to be the one to strike the final blow against Ashera, just about every unit is capable of damaging her, unlike with Ashnard. In Radiant Dawn almost every unit has the chance or potential to be useful. Also, PoR's final chapter made almost every single unit useless except for the select few that can actually hurt Ashnard. With Battle Saves I don't have that worry. With PoR I have to worry about losing my progress in a chapter if the power should go out suddenly. Additionally, the laguz have more strategic value because you can make them revert at any time or stay reverted to conserve transformation gauge, in PoR you can't do that. You get to move skills around freely, you can save in the middle of a battle (except on Hard mode), and you get the third tiers.
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